Projection in Domes, Workshop

The activity, which is part of a kind of extra programming created between the Digital Art Biennial and the FUMEC University, will receive Axel Cuevas, a Mexican digital artist based in the United States who participated in the Biennial exhibiting a work, to work on techniques of bio-art production and digital art

The Digital Art Biennial, an event conceived and carried out by the Digital Art Festival (FAD), had more than 40 thousand people passing through the cities of Rio de Janeiro and Belo Horizonte, between the months of February and April of this year, presenting a robust program that included symposia, performances, workshops, and exhibitions of works by 20 artists from different countries around the world. Now, the Bienal joins the FUMEC University to promote a 12-hour free workshop (upon registration), on May 18th and 19th, at the student center. The activity carried out in partnership with FUMEC’s ​​Computer Graphics and Digital Games Courses, will receive the artist Axel Cuevas (USA), creator of the work “Protoplasmic Routes” that had been exhibited at the Biennial of Digital Art exhibition, to teach the workshop that will work with projection techniques mapped in geodesic domes and bio-art, processes that make up Cuevas artistic creations.

The workshop addresses techniques that are inherent to the artistic work of the digital and virtual medium, dealing with a contemporary theme in which the hybridization of technology and the omnipresence of the digital/virtual medium in human daily life end up transforming the ways in which we relate. Thus, the activity will demonstrate how the strange, different and uncomfortable visual representations existing in the digital art scene reflect the constant sensation of oscillation between familiarity and strangeness, of misrepresentation of the traditional definitions of human, machine, and thing, in addition to demonstrating tenuousness. that divides the real and the virtual, the artificial and the natural.

The activity is open to all audiences interested in deepening technical and theoretical knowledge about digital art and hybridization in contemporary society, as well as undergraduate and graduate students, teachers, artists and researchers